Morning Overview

Steam Machine launch pushed back after bizarre memory shortage snag

Valve’s long-awaited Steam Machine has hit an unexpected wall, with the launch pushed out of its original early 2026 window after a global crunch in RAM and storage upended the company’s plans. Instead of arguing over game libraries or frame rates, Valve is suddenly wrestling with the price and availability of the very memory chips that make the compact PC possible. The result is a delay that looks less like a routine schedule slip and more like a case study in how the AI hardware boom is colliding with consumer gaming.

What was supposed to be a straightforward rollout of the Steam Machine, alongside the Steam Frame display and a refreshed Steam Controller, has turned into a scramble to secure components and rethink pricing. Valve still insists the hardware will arrive in the first half of 2026, but the company is now openly warning that the final sticker price could be higher than originally promised and that configurations may shift to reflect what memory and storage it can actually buy.

The delay that caught PC gamers off guard

Valve had framed the Steam Machine as a console-like gaming PC that would land in players’ hands in early 2026, with preorders and firm pricing expected well before midyear. Instead, the company has now confirmed that the Steam Machine will miss its original Q1 target, with the launch pushed to later in the first half of the year as it grapples with a shortage of RAM and SSDs that has scrambled its production plans. The same setback has hit the companion Steam Frame and Steam Controller, which were meant to round out a cohesive living room ecosystem built around SteamOS and a curated PC library, but are now bundled into the same delay.

In its updated messaging, Valve has acknowledged that it was hoping to lock in final prices and dates by this point, only to be forced back to the drawing board by component suppliers who can no longer guarantee either cost or volume. The company has described the situation as a need to rethink its shipping schedules and pricing in light of limited availability and rising prices for memory and storage, a shift that has turned what looked like a routine hardware ramp into a moving target for both manufacturing and marketing. That reassessment is spelled out in a blog-style update and in changes to the Steam Hardware FAQ, where Valve concedes that the Steam Machine, Steam Frame and Steam Controller will now arrive later than first promised, with the delay explicitly tied to storage and memory constraints and a broader RAM crisis.

How a RAM crisis and the AI race derailed Valve’s schedule

Behind the delay is a supply chain story that has little to do with games and everything to do with the AI race. The same DRAM and NAND chips that power the Steam Machine’s compact gaming ambitions are also feeding data centers full of AI accelerators, and that demand has driven prices sharply higher while tightening supply. Valve has directly linked its decision to postpone the Steam Machine to this memory crunch, noting that the cost of DRAM and NAND has climbed so quickly that it can no longer hit its original price targets without either losing money or cutting corners on performance. In practical terms, that means the company is now weighing whether to ship fewer units, adjust specs, or accept a higher retail price that reflects the new reality of the component market.

The impact is not limited to a single box. Valve has said that the Steam Machine, Steam Frame and Steam Controller are all affected by the same bottlenecks, since each device relies on RAM and storage in different ways, from the console-like main unit to the display hardware and wireless input. The company’s own FAQ update describes the situation as a global memory shortage that has forced it to delay the hardware trio and reconsider pricing, while separate analysis of the PC market notes that the Steam hardware is far from alone, with laptops and even handhelds also squeezed by the same component scarcity. That broader context helps explain why Valve is treating the delay as a strategic reset rather than a minor slip, with the Steam Machine now framed as a victim of a RAM crisis, a wider memory crunch, and the AI-fueled competition for chips that has rippled across the entire PC ecosystem.

Pricing shock: from $550 dreams to a higher reality

For early adopters, the most tangible fallout from the memory shortage is likely to be the final price tag. Valve had internally scoped the Steam Machine to land in the neighborhood of $550 to $600 for its main configurations, a range that would have put it in direct competition with high-end consoles while still promising the flexibility of a full PC. Before the chaos of the memory shortage, this meant it would have cost around $550 to $600, but with the price of DRAM and NAND skyrocketing, Valve is now openly signaling that it is reconsidering pricing and may have to pass some of those costs on to buyers. That shift turns what was once pitched as a relatively affordable entry into PC gaming into a more premium proposition, especially for players who were counting on console-like simplicity at a console-like price.

Valve has not yet committed to a new price range, but its messaging around a possible hike is unusually blunt for a hardware launch that is still months away. The company has said that the RAM crisis will impact pricing, and that it is weighing how to balance performance expectations with the reality of component costs, a calculation that could lead to fewer base models or more aggressive upselling to higher tiers. Analysts following the rollout have framed the Steam Machine as a casualty of a broader trend in which AI servers and high-end GPUs soak up the most advanced memory, leaving consumer devices to fight over what remains at higher prices. In that light, Valve’s warning that it is rethinking pricing, and that the RAM crisis will impact what customers ultimately pay, reads less like a negotiating tactic and more like an early attempt to set expectations for a launch that may land above the original $550 to $600 expectations tied to DRAM and NAND.

Valve’s message: delayed, but still first-half 2026

Despite the setback, Valve is adamant that the Steam Machine is not slipping into vaporware territory. The company has reiterated that the hardware is still on track to release in the first half of 2026, even as it hedges on the exact month and the final configuration mix. In its public comments, Valve has stressed that the Steam Machine remains a priority and that the delay is a response to specific supply constraints rather than a loss of confidence in the product itself. That reassurance is aimed squarely at PC gamers who remember earlier Steam hardware experiments and are wary of another abrupt pivot.

The company’s own communications outline a careful balance between caution and optimism. Valve has confirmed that the Steam Machine is still on track for a first-half launch despite memory and storage shortages, while also acknowledging that a possible price hike is on the table and that it cannot yet provide a firm release date. The Steam Hardware FAQ now reflects that dual message, pairing good news about the overall timeline with bad news about the lack of concrete pricing or launch dates. Coverage of the delay underscores that the Steam Machine has been delayed and that the RAM crisis will impact pricing, but also notes Valve’s insistence that players will still see the hardware in their living rooms before the end of June, a stance reinforced by its pledge that the console-like gaming PCs will arrive in players’ hands in the first half of the year and its confirmation that the Steam Machine remains on track.

More from Morning Overview