Morning Overview

LA County sues Roblox, says the platform helps predators target kids

Los Angeles County filed a civil lawsuit against Roblox on February 19, 2026, accusing the gaming platform of unfair and deceptive business practices that expose children to predators, grooming, and sexually explicit content. The suit alleges Roblox has long known about safety failures on its platform but chose growth over protection. The case adds to a growing pattern of state and local governments taking legal aim at one of the world’s most popular platforms for young users.

What the Lawsuit Claims

The county’s complaint targets Roblox under two California statutes: the Unfair Competition Law and the False Advertising Law, as outlined in the county’s own official announcement. The county also invokes a public-nuisance theory, arguing that the platform’s design and moderation failures create conditions that allow adults to contact and exploit children through chat features and user-generated experiences. The remedies sought include injunctive relief, abatement of the alleged nuisance, and civil penalties of up to $2,500 per violation, a figure that could scale dramatically given Roblox’s tens of millions of daily users.

County Counsel Scott Kuhn served as the contact for the announcement, with the press release emphasizing that county officials view the platform as failing to protect minors from grooming and exploitation. The complaint does not simply allege negligence; it characterizes Roblox’s marketing as actively misleading parents into believing the platform is safe for minors. That distinction matters legally because it shifts the argument from “Roblox failed to stop bad actors” to “Roblox told families it was safe when it knew otherwise.” If the county can prove that gap between promise and reality, the penalties could compound rapidly, and a court-ordered injunction could force product and policy changes that reach far beyond Los Angeles County.

Roblox’s Own Filings Tell a Complicated Story

The LA County complaint draws heavily from Roblox’s own regulatory disclosures to build its case. In its Form S-1 registration statement filed with the SEC in November 2020, Roblox acknowledged the importance of being perceived as a safe environment for children and disclosed risk factors related to child safety, content moderation, and potential regulatory scrutiny. The county uses these admissions as evidence that the company understood the dangers years before the lawsuit and still failed to act adequately. By citing a document Roblox itself prepared for investors, the county sidesteps the usual defense that a company was unaware of the risks it faced and instead argues that the company’s own words show long-standing knowledge of the problem.

More recent filings reinforce the tension. Roblox’s Q4 2025 shareholder letter, filed with the SEC and available as an investor update, includes daily active user figures and describes the company’s safety posture, projecting confidence to investors about both growth and protection. The county cites this letter for engagement and user-scale data, using Roblox’s own metrics to argue that the platform’s reach, particularly among children under 13, magnifies the harm caused by its alleged failures. That juxtaposition (robust safety language in investor materials versus detailed allegations of grooming and explicit content in the complaint) sits at the center of the legal dispute and could shape how a court evaluates claims under the False Advertising Law.

AI Safety Tools and Their Limits

Roblox has not been idle on safety technology. The company rolled out an open-source AI system called Sentinel, designed to detect predatory behavior in chat interactions through pattern-based analysis over time and escalation to human reviewers. Roblox has said the system helped generate reports to the National Center for Missing and Exploited Children during the first half of 2025, according to reporting from the Associated Press. The decision to open-source the tool signals that Roblox wants the broader industry, and the public, to view it as proactive rather than reactive on child safety, and it gives regulators a concrete example of the company’s technological efforts.

But pattern-based detection has a structural weakness that the LA County case implicitly exposes. Systems like Sentinel flag behavior that matches known grooming sequences, which means they are strongest against common tactics and weakest against novel or slow-moving approaches. Predators who adapt their language, move conversations across different experiences, or spread contact over long periods may fall below detection thresholds. The county’s complaint does not name Sentinel specifically, but its broader argument (that Roblox’s safety measures are insufficient relative to the scale of the problem) raises a question the company will need to answer: whether automated tools can substitute for structural platform changes, such as restricting adult-child contact by default or limiting unmonitored communication channels, that would reduce risk at the design level rather than relying on after-the-fact detection.

A Pattern of Legal Pressure Across States

LA County is not acting in isolation. Louisiana’s attorney general has also brought a lawsuit against Roblox on similar child-safety grounds, alleging the platform fails to protect its youngest users from grooming and exploitation. The fact that both a county government in California and a state attorney general in Louisiana have independently brought cases against the same company on overlapping theories suggests a coordinated legal strategy is taking shape, or at minimum that the evidence trail has become difficult for officials to ignore. Multiple jurisdictions raising comparable claims could bolster arguments that the alleged harms are systemic rather than isolated incidents.

This two-front pressure creates a strategic problem for Roblox that goes beyond any single courtroom. If courts in different jurisdictions begin issuing conflicting or overlapping injunctions, the company could face a patchwork of compliance obligations that effectively force national policy changes. A $2,500-per-violation penalty structure, applied across millions of daily users, represents a theoretical liability that dwarfs the per-user revenue Roblox earns. Even if actual damages or penalties end up far lower, the prospect of ongoing oversight and mandated reporting could reshape how Roblox designs experiences, moderates content, and markets itself to families, especially if additional states or counties decide to follow the path laid out by Los Angeles and Louisiana.

What’s at Stake for Families and Platforms

For parents and children, the LA County lawsuit is less about legal theory and more about what online play will look like in the years ahead. The complaint’s focus on deceptive marketing could push Roblox and similar platforms to provide clearer, more granular disclosures about what kids may encounter online, distinguishing, for example, between curated experiences and those that rely heavily on community moderation. If courts agree that broad safety assurances can be misleading when serious incidents persist, companies may need to recalibrate their messaging in app stores, onboarding flows, and parental guides, much as other county programs use straightforward language when encouraging residents to adopt a pet or access local services.

The case also tests whether existing consumer-protection laws are flexible enough to address harms in large-scale digital ecosystems. By grounding its claims in the Unfair Competition Law, the False Advertising Law, and public-nuisance doctrine, LA County is effectively arguing that traditional legal tools can reach into virtual worlds and user-generated content platforms. Roblox, for its part, is likely to point to its AI tools, moderation staff, and safety investments as evidence that it is acting responsibly within a challenging environment. As the litigation progresses, courts will be asked to decide not only whether Roblox’s public statements match on-the-ground realities, but also how far platforms must go to prevent foreseeable misuse when their products are built around massive, real-time interactions among children and adults.

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*This article was researched with the help of AI, with human editors creating the final content.